Thursday, September 4, 2008

Session 4 - Lighting the fire

Every session has taken a while to get started since they always seemed to start with speaking rather than combat. So tonight I decided to start with a quick combat.
As the goblins retreated, they sent 4 wolves into the town to stem any pursuit. This was meant to be a quick, get into your role, encounter. In retrospect, it wasn't a really exciting nor original encounter and ultimately, was just a waste of time.

3 comments:

Joel said...

Not every sessions needs to start off like a house on fire - easing our way into it may help build the anticipation

jcayer said...

Adam and I had a conversation about this at work on Friday. Our current train of thought is I can't start with description, but throwing you into combat isn't always the best solution either.
Next time, I'm going to try to leave us at a place where we can start up with something conversational. I could have started with your talk with Rard and everyone would have been involved instead of throwing a boring encounter at you.
We'll see.

Unknown said...

I wouldn't worry much about it, Josh. The game ebbs and flows, and you should start us up with whatever makes sense from a story perspective. If anything, the wolf encounter gave us even more of a challenge to the Seige. Even after we had used all our dailies, action points, and were bloody, it was a heck of a fight to try to knock out those remaining wolves.

I did notice we all seemed to take longer to roll our attacks than the previous session. We seemed to forget how our attacks worked. I'm going to see what I can do about adding some notes so I can roll more quickly next time. Maybe adding conditions, such as '+2 when flanking', etc. That'll help.

Also, I'm thinking the other thing we can do to move combat along is to roll both our to hit dice and our damage dice at the same time. If we got into those two habits, we can make combat much much more quickly, I think!