I had not anticipated the party getting this far, but I was half prepared. I had thought ahead to the concept of a battle between 2 ships. In a fit of cleverness, before anyone arrived, I cut out the shape of 2 ships from cardboard and drew grid lines on it. This allowed me to place the party on one ship, enemies on another, and still use the gridded white board for combat...this worked splendidly.
After a couple days at sea, where Ekerrath was sea sick, they spotted another ship. Giving pursuit, they eventually got close enough to parlay with a ship full of kobolds. The conversation quickly took a turn for the worse when the kobolds demanded to talk to the master of the slaves who were sailing the ship.
The resulting encounter was entertaining to say the least. The kobolds kept bringing their ship closer and the party kept pelting them with ranged attacks. After several rounds, the ships were close enough for melee combat. Ekerrath, in a fit of insanity, lept across a 10 foot gap to land on board the enemy ship. Rudy, up in the crows nest did an excellent job, but could not rival Kuppies use of a blade storm on the 2 kobold slingers in the enemyship crows nest.
Eventually, all the kobolds were slain and that is where we left for the night.
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Yar! A pirate's life for me.
Guess we can pump our new kobold friends for information. I'd recommend we keep them alive for a bit. They may come in handy as hostages or fodder.
Also, we might be able to draw some conclusions about the world from their presence and comments:
(1) Kobolds have ships. They seem to no longer be the dog-like creatures that infest caverns and caves, but are now a primary race in the world. So maybe the great Cataclysm did happen 1000 years ago and now the evil races walk the surface.
(2) They viewed every member of our party as slaves. Even the dragonborne. So from this we can deduce three things:
(a) All the normal player handbook races are considered slaves, at least in this corner of the map of Oerth.
(b) There's a 'master' race. And it's not kobolds.
(c) Dragonborn aren't unusual on the topside. But they're not masters, either.
(d) 'Good' races haven't been killed off, but enslaved. There are some still around. This implies widespread slavery, and probably some sort of underground movement of rebel slaves. Potential allies for the future.
(e) Based on how huge the map of Oerth is, it seems impossible that the bad guys could have taken over the entire place. There must be places of sanctuary. Or this fight was only localized, and there are places completely unimpacted by this 1000-year battle.
We now own two ships - a virtual fleet. And ships are expensive anywhere. Seeing as our island only has 1 ship, no coastal defenses, and absolutely no intelligence regarding the mainland, we may want put our captives in the brig and sail back to the island to turn over the ship and the prisoners to them.
It gives them a level of defense - they'll need to start patrolling the borders of their island since the fog is no longer there. They could also use it as a guide to create more ships. And it gives them some 12 prisoners to interrogate about the status of te outside world.
Plus, if we take this ship to the mainland, someone is going to see it and raise the alarm. It negates any element of surprise.
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